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Contains 15 different Sets to make camouflage. You can change colors and pattern scale and variation of each pattern.
Texture set:
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Define Parameters:
Camo Set:
15 Camo set. There are the following controllers for each pattern:
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Pixelation:
make "Pixelation" Item "True" and Get a Pixelized version of your camo.
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Fabric Alpha:
CamoGenerator also contains 10 different Fabric Alpha.
items:
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Wrinkles Parameters:
“Height Detail Intensity” and “Height Detail Number” control the intensity and number of small wrinkles that are applied to NormalMap.
Parameters “Wrinkles Intensity” and “Wrinkles Number” control the intensity and number of larger wrinkles that are applied to HeightMap.
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SBSAR files can be used directly inside programs like Substance Painter, Unreal Engine4, Maya, 3DSMax, or Cinema4D. Inside these programs, you can change the texture parameters without the need to export all the maps. Also, you can export maps up to 16K resolution.
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If you have any questions, be sure to let me know.
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Fixed a problem on the commercial variant. If you previously purchased the $20 commercial variant, there is no problem as it remains unchanged.